Re: [AD] Overloading Alert

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Elias Pschernig wrote:
allegro_message might be used in emergency cases where
it's not clear if the screen is currently useable or not

Actually it should never be used if the screen is useable. If you're in a fullscreen mode and call up an OS message box, bad things could happen (the program could auto-minimize, the message box could be hidden behind the game, or something).

What about message_alert or alert_message?




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