Re: [AD] X primitives patch

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Peter Wang wrote:
I tried both your first and second patch. When I try the primitives tests in the test program, the program can locks up. It happens on at least putpixel, hline and vline tests. I tested with 16- and 32-bpp X server colour depths.

Hmm.. I only had one lockup after starting work on this patch. It was when I switched from 8bpp to 32bpp (or vice versa) in 320x240 using the test program. However, it was before the screen cleared (I could see X in the background) and I could scroll the screen around with the mouse, which made me think Allegor didn't have full control of the X screen yet.

And I was able to run the test program's primitives tests without problems. Could you perhaps try a debug build and getting a backtrace of where it locks up?

It looks like you got it right. The implementation of _normal_rectfill uses bmp->vtable->hfill, which is also used by floodfill, which is affected by the drawing mode.

Cool.

- Kitty Cat




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