Re: [AD] CPU info changes

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Henrik Stokseth wrote:

Bob <ohannessian@xxxxxxxxxx> wrote:


[snip]

so what about a compromise? from the allegro docs i'd say the following info
should be available in binary since they are the most likely to be used in a
game:

family.
capabilities (int32 bitflags):  fpu, mmx, 3dnow, sse, cpuid


Agreed. But family will have to hacked to allow for the Pentium 4 (currently 0xF), the Hammer and the Itanium. The last two of which I can't find any docs about what is exactly returned by CPUID :/


--
- Robert J Ohannessian
"Microsoft code is probably O(n^20)" (my CS prof)
http://pages.infinit.net/voidstar/



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