Re: [AD] CPU info changes |
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Henrik Stokseth wrote:
Bob <ohannessian@xxxxxxxxxx> wrote:
[snip]
so what about a compromise? from the allegro docs i'd say the following info should be available in binary since they are the most likely to be used in a game: family. capabilities (int32 bitflags): fpu, mmx, 3dnow, sse, cpuid
Agreed. But family will have to hacked to allow for the Pentium 4 (currently 0xF), the Hammer and the Itanium. The last two of which I can't find any docs about what is exactly returned by CPUID :/
-- - Robert J Ohannessian "Microsoft code is probably O(n^20)" (my CS prof) http://pages.infinit.net/voidstar/
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