Re: [AD] [WIN] Input subsystem patch

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> I've commited the attached patch that:
> - fixes a mouse mickeys bug with the windowed graphics drivers (reported
> mickeys were wrong)
> - lets the Windows port use the new 'windowed' field in the GFX_DRIVER
> structure to detect windowed drivers,
> - adds two symbols to winalleg.h to give add-ons better control to Windows
> specific stuff (events, switch mode, input devices ...)

I was wondering, how does this exactly work?

>
> The last two modifications will make it possible to fix two bugs in the
> Windows port of AllegroGL: mouse mickeys don't work in fullscreen mode and
> the mouse pointer is not hidden.

Does this also fixes the bug of the appearing mouse arrow when changing from
fullscreen to windowed mode (like in the demo)?



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