Re: [AD] New graphics driver -- GFX_FORCE? |
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In reply to Eric Botcazou <ebotcazou@xxxxxxxxxx>: [snip - GFX_SAFE] >A better behaviour could be: >- use the gfx_safe_* parameters; if they don't exist or if it fails then >- use an GFX_AUTODECTECTed mode; if it fails then >- use the hard-coded GFX_SAFE_IDed mode. Done. The code now follows this behaviour. >Three other (minor) problems: >- you didn't update the file list for the other platforms, Sorry - what do I need to change? >- is the inclusion of aintvga.h into gfxforce.c really needed ? It gives two >warnings under Windows, I'm not quite sure why I included it. Anyway, this is fixed. >- the name 'Forced graphics driver' is a little too long to fit into the >modesel window. Would 'Forced driver' not be sufficient ? Changed. I wrote: >> One question, however: where should we document options like this? Since >> these changes are more aimed at end users than at developers, would it >> make sense to create a new document about allegro.cfg, that developers >> could distribute with their games? I would be happy to create such a >> file, if need be. Eric Botcazou replied: >I think it would be a good thing to have such a document. OK, I'll throw together a little file this weekend sometime. Peter: I know allegro.cfg does contain some information, but I think it would be better to consolidate this into a specific file -- it allows us to be more organised and more verbose. Also, I will write a ._tx file, since a text file will automatically be generated anyway. The new patch is here and on SourceForge.
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Bye for now, -- Laurence Withers, lwithers@xxxxxxxxxx http://www.lwithers.demon.co.uk/
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