Re: [dev] [Graphic Engine] Graphic Engine (GOA) Well Compiled on x86_64 |
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I don't know i can't test GOA on Mac because i don't have it.
And build.xml (ant multiplateform compile script) is not complete about
MacOS X because.
However Ogre3d run on MacOs and GOA (developed by palito-_- and Sunbox)
only use Ogre3d so i think it's possible. We have taken this 3d graphic
Engine (Ogre3D) because it run on windows/linux/mac and is a famous 3d
Engine. In last version of Ogre3D it can be used in threaded environment
with flag threads.
This is because Sunbox and Palito-_- have asked (two years ago) this
features.
Daniel G a écrit :
> Thanks, Alex, just a quick question.. can this be done on mac osx ?
> Please reply to
> danwgrace@xxxxxxxxx
>
> Regards,
> Daniel
>
>> From: CABROL PERALES Alexandre <alexandre.cabrolperales@xxxxxxxxxxx>
>> Reply-To: dev@xxxxxxxxxxxxxx
>> To: dev@xxxxxxxxxxxxxx
>> Subject: [dev] [Graphic Engine] Graphic Engine (GOA) Well Compiled on
>> x86_64
>> Date: Tue, 03 Apr 2007 02:47:59 +0200
>>
>> I'just compiled graphic engine on AMD64/Gentoo.
>>
>> I commited it in game_engine branch (i work on).
>>
>> Then i merged it in softwares/trunk.
>>
>> Needed for compilation:
>>
>> Linux + Eclipse IDE + CDT + Subclipse + Opengl Acceleration
>>
>> dev-games/ogre sdl cegui cg devil -double-precision -examples -openexr
>> threads
>>
>> dev-games/cegui opengl devil -doc -examples xerces-c
>>
>> You can chanckout directly trunk and compile it by right click on
>> project -> build.
>>
>> Please create a branch like game_engine if you start to work on.
>>
>> For explanation on how create a branch from a softwares/trunk read
>> svnbook chapter "Branching and Merging" and look at Subclipse.tigris.org
>> Manual.
>>
>> Before start to work you have to branch from softwares/trunk to
>> softwares/branches/graphic_engine
>>
>> This action start copmile-all from ant-script which compile 3 empty
>> Application:
>>
>> - Server.bin
>> - World.bin
>> - Client.bin
>>
>> Client.bin include GOA and compile it.
>>
>> I let you look project structure.
>>
>>
>> (Mysticbit, i'll create your account in next days).
>>
>> Good work and have fun.
>>
>> First goal about Graphic Engine for the moment is:
>>
>> - translate source code comments in english
>> - make an argouml diagram of existing structure.
>>
>> Regards,
>> --
>> Alexandre Cabrol Perales
>> --
>> President of
>> Wizzart
>> Open-Source Game-Development Association
>> web site: http://wizzart.org
>
>
>> << alexandre.cabrolperales.vcf >>
>
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--
Alexandre Cabrol Perales
--
President of
Wizzart
Open-Source Game-Development Association
web site: http://wizzart.org
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