Re: [dev] A problem..

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Thanks Kalden, I'll ask in an IRC room.

;)

From: CABROL PERALES Alexandre <alexandre.cabrolperales@xxxxxxxxxxx>
Reply-To: dev@xxxxxxxxxxxxxx
To: dev@xxxxxxxxxxxxxx
Subject: Re: [dev] A problem..
Date: Tue, 03 Apr 2007 19:46:12 +0200

I don't use Eclipse Ebuild i emerge sun-jdk and i download directly
Eclipse linux 6' on http://eclipse.org. Because eclipse can be directly
unzipped in your home directory.

Daniel G a écrit :
> When I emerge eclipse-sdk it says all ebuilds that satisfy eclipse have
> been masked.
> I can't seem to find any help on this on Gentoo.  Any ideas ?
>
> Regards,
> Daniel
>
>
>> From: CABROL PERALES Alexandre <alexandre.cabrolperales@xxxxxxxxxxx>
>> Reply-To: dev@xxxxxxxxxxxxxx
>> To: dev@xxxxxxxxxxxxxx
>> Subject: [dev] [Graphic Engine] Graphic Engine (GOA) Well Compiled on
>> x86_64
>> Date: Tue, 03 Apr 2007 02:47:59 +0200
>>
>> I'just compiled graphic engine on AMD64/Gentoo.
>>
>> I commited it in game_engine branch (i work on).
>>
>> Then i merged it in softwares/trunk.
>>
>> Needed for compilation:
>>
>> Linux + Eclipse IDE + CDT + Subclipse + Opengl Acceleration
>>
>> dev-games/ogre sdl cegui cg devil -double-precision -examples -openexr
>> threads
>>
>> dev-games/cegui  opengl devil -doc -examples xerces-c
>>
>> You can chanckout directly trunk and compile it by right click on
>> project -> build.
>>
>> Please create a branch like game_engine if you start to work on.
>>
>> For explanation on how create a branch from a softwares/trunk read
>> svnbook chapter "Branching and Merging" and look at Subclipse.tigris.org
>> Manual.
>>
>> Before start to work you have to branch from softwares/trunk to
>> softwares/branches/graphic_engine
>>
>> This action start copmile-all from ant-script which compile 3 empty
>> Application:
>>
>> - Server.bin
>> - World.bin
>> - Client.bin
>>
>> Client.bin include GOA and compile it.
>>
>> I let you look project structure.
>>
>>
>> (Mysticbit, i'll create your account in next days).
>>
>> Good work and have fun.
>>
>> First goal about Graphic Engine for the moment is:
>>
>> - translate source code comments in english
>> - make an argouml diagram of existing structure.
>>
>> Regards,
>> --
>> Alexandre   Cabrol Perales
>> --
>> President of
>> Wizzart
>> Open-Source Game-Development Association
>> web site: http://wizzart.org
>
>
>> << alexandre.cabrolperales.vcf >>
>
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--
Alexandre   Cabrol Perales
--
President of
Wizzart
Open-Source Game-Development Association
web site: http://wizzart.org


<< alexandre.cabrolperales.vcf >>

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