Re: [xmoto-dev] transparency in textures

[ Thread Index | Date Index | More Archives ]

that would be nice, i add it to the TODO

On 6/7/07, Jens <mothbox@xxxxxxx> wrote:
Thats nice!
If so, I have another wish, it may be a bit more difficult:
can layers, especially the front layer be made drifted by option?
I d like to make some kind of sand storm in a dune level, which would
require this more or less...


me i am wrote:
> yes, that would be nice.
> i'll add it to the TODO.
> On 6/7/07, Jens <mothbox@xxxxxxx> wrote:
>> Hi,
>> would it be possible to use transparent textures?
>> I think it would be nice to create some pseudo particle effects using
>> layers and transparent texture stuff. But when I tried it out (created
>> texture patterns with only some pixels on them) it was solid filled and
>> therefore not usable.
>> As the driver texture is also partly transparent it should be possible
>> doing this?
>> gaivota

Mail converted by MHonArc 2.6.19+