Re: [xmoto-dev] transparency in textures

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yes, that would be nice.
i'll add it to the TODO.

On 6/7/07, Jens <mothbox@xxxxxxx> wrote:

would it be possible to use transparent textures?
I think it would be nice to create some pseudo particle effects using
layers and transparent texture stuff. But when I tried it out (created
texture patterns with only some pixels on them) it was solid filled and
therefore not usable.
As the driver texture is also partly transparent it should be possible
doing this?


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