Re: [xmoto-dev] transparency in textures

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Thats nice!
If so, I have another wish, it may be a bit more difficult:
can layers, especially the front layer be made drifted by option?
I d like to make some kind of sand storm in a dune level, which would require this more or less...


me i am wrote:
yes, that would be nice.
i'll add it to the TODO.

On 6/7/07, Jens <mothbox@xxxxxxx> wrote:

would it be possible to use transparent textures?
I think it would be nice to create some pseudo particle effects using
layers and transparent texture stuff. But when I tried it out (created
texture patterns with only some pixels on them) it was solid filled and
therefore not usable.
As the driver texture is also partly transparent it should be possible
doing this?


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