Re: [hatari-devel] resizable windows

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I do not consider this to be "monitor emulation".. Atari ST pixels were not square - it's "Atari ST emulation"..

(Analogue video circuitry means Atari knew full well what aspect ratio a chosen pixel clock and timings for the horisontal line would create vs the number of vertical lines on a 4:3 screen)


On Mon, Jun 19, 2017 at 8:40 PM, David Savinkoff <dsavnkff@xxxxxxxxx> wrote:
----- Thomas Huth wrote:
> On 18.06.2017 16:16, Troed Sångberg wrote:
> > I re-iterate that the current aspect ratio is wrong
> I think no one denies that - it's just that nobody had time to implement
> correct aspect ratio in Hatari yet ;-)
> > Atari pixels are
> > 0.9/1 and anyone who cares about round objects looking round either when
> > developing in Hatari for use on target, or for watching stuff made on
> > target long ago on a modern monitor, you _need_ to change the aspect ratio.
> By the way, I think the same aspect ratio problem also applies to DVD
> video. If you've got some spare time, have a look at Monty's talk here:
> So if that info in that video is right, the correct ratio is likely
> 10:11 (instead of 9:10).
>  Thomas

To get these aspect ratios, I think stretching the y-axis is better
than shrinking the x-axis.
Use SDL2 or add extra scan line every 10th line?
How much 'monitor emulation' should be done in Hatari?

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