Re: [hatari-devel] Tests with the cycle exact fix 68030 |
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Hi,
On 02/05/2017 12:30 AM, Laurent Sallafranque wrote:
One more tests from the compatibility list ::
Mystic bytes: Chosneck Supplement (e5) : works well for me with winuae
core and RGB 50. It seems to work perfetly (tested in Cycle exact +
prefetch mode)
Intro seems to require FPU, that's why it didn't work with
WinUAE CPU as-is. Intro itself works in the RGB 50Hz mode.
It seems to freeze later : I've pressed "Space" during the demo and the
demo seems to arrive to a end sequence : the screen shows a very strange
resolution and garbage. Music plays well.
The actual supplement doesn't work in RGB 50Hz mode,
only with the other modes.
I'll update the doc.
- Eero
Regards
Le 04/02/2017 à 23:10, Laurent Sallafranque a écrit :
I've done all my tests with prefetch mode = true and cycle exact =
true (SDL2)
Games :
DLDH2 : runs perfectly
Tank blaster : ruens OK, the music seems to play at half frequency
(maybe relative to the previous 32 Mhz patch, but not tested more)
Demos:
Bounds 2 : OK
Derealization (DHS) : works OK, great !
Lazer: Oergs ; works OK
Lamers : polygon discount is now perfect, great !
It seems you've completly fixed this problem, great job !
Laurent