Re: [hatari-devel] Reload ROM/floppy on reset |
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- To: hatari-devel@xxxxxxxxxxxxxxxxxxx
- Subject: Re: [hatari-devel] Reload ROM/floppy on reset
- From: Vincent Rivière <vincent.riviere@xxxxxxxxxxx>
- Date: Sun, 10 Apr 2016 00:38:28 +0200
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On 09/04/2016 22:06, Thomas Huth wrote:
That's maybe doable for ROM images, but I think it's not so straight
forward for floppy (and other writable) images:
Ah, I forgot the question about writable media.
My initial wish was about a developer working on a read-only media, such as
a custom ROM or a game/demo boot floppy. The kind of media which is never
written from the ST side.
For example, I'm currently working on the bootsector of emutos.st.
The Hatari debugger is a key tool to debug that stuff. But working managing
the floppy image in Hatari is a real pain: I have to go to the UI to eject
it, then it loses the path, I have to browse folders again... And finally
rest...
On the other hand, Steem is much better regarding to this aspect. In the
cross-tools window, I just have to type "make". Then Alt+Tab to switch to
Steem, press the Reset hotkey, and voilà. Actually, I just miss a debugger
with Steem. IIRC, there was a special Steem Debug build, I should try that.
By looking more closely, Steem sets some kind of lock on the floppy image,
as it can't be deleted while running. However, it can be written, which can
cause the kind of issues you described. But that's not a real problem. Who
is going to write to a floppy while an emulator is running? No one, except
developers who knows what they do.
If really unexpected data corruption is a problem, then there should be an
option to mount floppies as read-only (I look at the UI... it is already
here!). In this case, the whole floppy data could be cached in RAM, and no
need at all to lock the floppy image.
to be really save, you always have to eject the floppy image from the
emulator first before you change it directly in the host.
My wish would be that Hatari automatically does that on reset.
--
Vincent Rivière