Re: [hatari-devel] FPU rounding |
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On different discussion, Toni Wilen from WinUAE also told me that latest WinUAE had several improvements in FPU :
"But there has been lots of recent FPU related changes too, for example optional softfloat library support (100% exact results but much slower), this is not fully implemented yet. Also 68040 weird missing FPU instruction exception stack frames are finally supported (=motorola fpsp library works, if for some reason there is need to emulate missing instructions as really missing) some things may have gotten broken too.. "
Well, we'll see what we get, but your current work on Quake 2 for falcon will certainly be useful to compare real HW to emulation and help improving the emulation part when it differs.
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