Re: [hatari-devel] OS X performance problem

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Eero,

I have only started using the devel version with the changes you made. It is running fine. I did not see any improved performance, but the performance was fine on Hatari with the previous version. Your changes may very well help users with older Macs though.


Bob C

On May 31, 2014, at 12:45 PM, Eero Tamminen <oak@xxxxxxxxxxxxxx> wrote:

> Hi,
> 
> On lauantai 31 toukokuu 2014, Bob Carpenter wrote:
>> On May 30, 2014, at 5:20 PM, Eero Tamminen <oak@xxxxxxxxxxxxxx> wrote:
>>> I just fixed track info to do statusbar update only when something
>>> actually changed (like everyhing else in statusbar already did),
>>> and instead of each statusbar item doing its own update, there being
>>> just one (bigger) update.
>>> 
>>>> However, since the track readout is
>>>> there, that gives me the same information. I used to look at the
>>>> pulsing drive LED to confirm that the disk was being read. I did see
>>>> one brief pulse, but that could have been my imagination.
>>> 
>>> Make sure you try the same disk/game/program you did earlier.
>> 
>> I have tried several games and so far I have not seen a difference
>> between my earlier 1.7 development version and the 1.8 development
>> version that I compiled a couple of days ago. I can only assume the
>> difference was in my imagination.
> 
> Ok, good to hear.
> 
> I just commited change with which there should be only
> one SDL_UpdateRects() call for each of the screen updates:
> - both for ST/e and Videl screen handling functionality, and
> - regardless of whether one uses statusbar or overlay drive LED
> 
> I.e. it should fix any remaining OSX "performance" issues.
> 
> See:
> http://hg.tuxfamily.org/mercurialroot/hatari/hatari/rev/bb571e6912ff
> 
> 
> 
> 	- Eero
> 
> 




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