Re: [hatari-devel] Build errors on Mac

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I do compile Hatari under OS X. Jerome will be the best person to answer this though. I just downloaded the latest Mercurial version this evening and I only had to add an include path for /usr/local/include to include the IPF header files since I compile Hatari with IPF support. As far as I know, it is not possible to compile Hatari without SDL support even if you use the native OS X interface, SDL is still needed as far as I know. I did not have to do anything to utils.h or utils.c. The cmake build handled almost everything for me. I am running CMake 2.8-8.

I do not compile the PNG library separately. I use the PNG library that is included in XQuartz (community-supported version of X11 when Apple dropped X11 support).

I have only been able to compile an OS X bundle. If I attempt to compile an SDL-only build, it does not work. However, I think that is a problem with my setup.

I did have problems compiling Hatari when I first installed Xcode 5. As usual, Apple changed the rules and I did not have any header files in /usr/include. I had to run a Terminal command of "xcode-select --install" in order to get the header files back where they belonged.

I do not know if this helps you or not. However, since I do compile under OS X, I did want to respond to your question.

Bob C

On Wed, Jan 29, 2014 at 4:44 PM, Troed Sångberg <troed@xxxxxxxxxxx> wrote:
Hi Nicolas,

Right you are :) Interesting cause, took me a while to figure out since Gui-Sdl builds just fine.. It seems another utils.h is picked up during compilation of utils.c instead - renaming the one in src/includes and changing the corresponding include in utils.c works fine - it's what then includes SDL_types.h -> SDL_stdinc.h.

Unfortunately I've then spent hours trying to understand why CMake find_package, or find_library for that matter, has no problem detecting my SDL install yet ld refuses to link it - complaining the framework cannot be found. Any resident Mac compiler feel free to chime in - I believe last time I compiled Hatari it was without SDL support although I'm not sure. I've tried forcing directories to no avail.


On Wed, Jan 29, 2014 at 8:50 PM, Nicolas Pomarède <npomarede@xxxxxxxxxxxx> wrote:
Le 29/01/2014 20:34, Troed Sångberg a écrit :

Hi all,

Just tried updating to the latest Hatari from Mercurial - and ran into
the following:

1 (minor): Even after cmake (or configure) I had to manually add
-I/opt/local/include to CFLAGS for it to find png.h

2 (major): If my memory serves me right (some of) these are
Microsoft-specific types:


maybe these types (Uint32, Uint16, ...) exist under Windows, but in our case they come from SDL, so they should workd under mac too.

See /usr/include/SDL/SDL_stdinc.h for example


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