Re: [hatari-devel] STE DMA Sound with Falcon emulation?

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Hi,

On sunnuntai 21 huhtikuu 2013, Matthias Arndt wrote:
> It must be some strange MFP problem then.
> The program from evl works with Hatari but my program does not.
> 
> It uses the Wizzcat Protracker replay for STE. It works on my Falcon so
> I still suspect there is something fishy, even if it is not directly the
> DMA sound itself? It stays silent, no bombs, just silence. The rest of
> the program works.

Is it by any chance checking video refresh address register values:
http://listengine.tuxfamily.org/lists.tuxfamily.org/hatari-
devel/2013/02/msg00155.html

?

	- Eero


> Regards,
> ssb
> 
> Am Sonntag, den 21.04.2013, 11:22 +0200 schrieb Anders Eriksson:
> > On Sun, 21 Apr 2013, Matthias Arndt wrote:
> > > My program uses STE DMA sound to play music, this works fine in STE
> > > mode of Hatari. When I run the program with Falcon emulation (TOS
> > > 4.04, FPATCH2 is not required but loaded anyway), it stays silent on
> > > Hatari.
> > > 
> > > It runs with music on my Falcon with TOS 4.02 and FPATCH2 loaded.
> > 
> > Hello,
> > 
> > as I've been using STe samples on Falcon while developing (for example
> > ACE DSP replay not working, I've substituted it for a sample when
> > coding in with Hatari) and it has worked.
> > 
> > So I did a very short routine to try it out again, and it seems to work
> > like I remember. Here's my example code (just a few lines) and also an
> > exec to try if you don't have gen.ttp:
> > http://ae.dhs.nu/tmp/ssb_dma.zip
> > 
> > --
> > Anders Eriksson
> > ae@xxxxxx     http://www.dhs.nu/
> > ae@xxxxxxxxx  http://www.atari.org/




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