Re: [hatari-devel] EKO System

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Hi,

Same for me.

The problem with this demo is only related to 68030 timings (as usual).
I've already seen it to the end (you can see a snapshot of the last screen on the hatari screenshot section).

I wish one day the 68030 part is accurate ;)

Laurent



Le 07/02/2013 17:02, Konador, Cyprian a écrit :

Same for me, without mmu freeze on gourauded fruits.

With mmu works almost fine.

 

BR
Cyprian

 

 

From: Miro Kropáček

 

Hi guys,

 

out of curiosity I tried Hatari on a really fast machine (~3 GHz), Falcon+WinUAE (16 MHz, everything but MMU enabled) with EKO System demo. First, my jaws just dropped, except some subtle inaccuracies in the music I could watch totally fluent, full featured demo, omg, amazing work.

 

But then (around the first fruits scene) music went crazy and shortly, whole demo froze. In the compatibility list I see it should work, so what's the catch? 32 MHz? During whole demo I got Frame Skip: 0.

 

--
MiKRO / Mystic Bytes
http://mikro.atari.org




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