Re: [hatari-devel] Hatari 1.6.1 test build for Mac OS X |
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Hi Jerome,
many thanks for the project file. Good question about the cpu core. Perhaps it might be a solution to include two builds? The build you have posted and a second build with the winuae core(called "Experimental" or something like that)
Stefan
-------- Original-Nachricht --------
> Datum: Sun, 22 Jan 2012 10:42:12 +0100
> Von: Jerome Vernet <vernet.jerome@xxxxxxxxxx>
> An: "hatari-devel@xxxxxxxxxxxxxxxxxxx" <hatari-devel@xxxxxxxxxxxxxxxxxxx>
> Betreff: Re: [hatari-devel] Hatari 1.6.1 test build for Mac OS X
> Hi,
>
> I did'nt use the CMAKE System. I tried, a while back, to add universal
> build, use of FrameWorks in CMAKE, but never succeded.
>
> Will post my xcode Project.
>
> my build do not use the new cpu core. Should I ?
>
> Envoyé de mon iPad
>
> Le 22 janv. 2012 à 09:27, "Stefan Meier" <stefan_meier99@xxxxxx> a écrit
> :
>
> >
> > Hi Jerome,
> >
> > thanks for the new build! It seems to work very well on my 10.6 machine.
> For SDL, there was posted a Lion-patched version on the SDL forums a while
> ago: http://forums.libsdl.org/viewtopic.php?t=7355
> > Perhaps this works better than the 1.2.15 pre-release.
> >
> > Did you use the cmake scripts to build or did you set up a new xcode
> project? If you set up a project without cmake, would you mind sharing it? I
> tried this myself, but so far failed because of the many dependencies
> (havn't had much time due to real-world-work though :-(
> >
> > The bug with the preferences dialog is still in there. Although it is
> not a problem of the dialog itself. For testing if it has to to with the
> modality of the preferences window, I called the switch between mono and rgb
> from the main menu and it still crashes. I guess it has somehow to do with
> the communication between the OSX Gui and SDL. If you change the parameter
> within the SDL options screen everything works fine. Looking at the stack
> trace it seems that the main window receives new SDL events before it is fully
> initialized, so the painting crashes because the GraphicsContext isn't
> ready yet. But I didn't figure out yet if there is a way to find out wheter
> the window is ready or not...
> >
> > Stefan
> >
> > -------- Original-Nachricht --------
> >> Datum: Sat, 21 Jan 2012 10:24:19 +0100
> >> Von: Jerome Vernet <vernet.jerome@xxxxxxxxxx>
> >> An: hatari-devel@xxxxxxxxxxxxxxxxxxx
> >> Betreff: Re: [hatari-devel] Hatari 1.6.1 test build for Mac OS X
> >
> >> Hi,
> >>
> >>
> >> Here is my latest build:
> >>
> >> http://jerome.vernet.pagesperso-orange.fr/Softs/Hatari-1.6.1-UB.dmg
> >>
> >> It's a totally universal build (ppc/intel, 32 and 64 bits, and work on
> >> 10.4 up to 10.6. Should also work on 10.7)
> >> tested on:
> >> G4 Cube 400 Mhz/10,4,8 iMac G4 700Mhz/10.4.8,iBook G4 1,33 Mhz 10,5,8
> >> PowerMac G4 MDD 2x1,25 10,5,8MacBook Core2duo 2,2 Ghz/10,6,8
> >>
> >> I do not use readline at all, and embedded a libpngframework.
> >>
> >> Let me know if you find bug/error related to MacOsX Gui. I know that,
> >> sometime, the preference box crash. Don't know why, and where.
> >> Something misinitialized, may be...
> >>
> >> Regards, Jerome
> >>
> >>
> >>
> >
> >
>
>