Re: [eigen] Rigid Transformations in eigen: discussion thread |
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- To: eigen@xxxxxxxxxxxxxxxxxxx
- Subject: Re: [eigen] Rigid Transformations in eigen: discussion thread
- From: Benoit Jacob <jacob.benoit.1@xxxxxxxxx>
- Date: Thu, 17 Sep 2009 14:09:49 -0400
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2009/9/17 Rohit Garg <rpg.314@xxxxxxxxx>:
>> OK, before i can think more, i need to ask, what are realistic values of N here?
>> Is N always known at compile time or are you talking about a runtime N as in:
> I have NO idea. I haven't used it, and I don't need it right NOW, but
> I don't want to shut the door on this when we know that it is used.
>
> May be we can just put a big fat warning in the docs. Many
> multiplications will anyway lead to loss of rigidity, so no
> normalize() is a bad idea. I mean, if the user does these operations,
> let him deal with normalization.
Yes, so, if the user wants a fancy nlerp(), then he does it himself
using .coeffs()? So as long as we provide .coeffs() we're fine? That
sounds right to me.
Benoit