Re: [AD] Don't use Devpaks |
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- To: allegro-developers@xxxxxxxxxx
- Subject: Re: [AD] Don't use Devpaks
- From: Thomas Fjellstrom <thomas@xxxxxxxxxx>
- Date: Tue, 10 May 2016 09:24:07 -0600
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On Tue 10 May 2016 08:08:33 AM Andrew Robinson wrote:
> PS -- The http://www.cppgameprogramming.com mouse example is a perfectly
> good example, since if I leave off destroy_bitmap() as they did in their
> example, no crash will occur.
>
> I've looked at many examples of mouse programming by Allegro users, and I
> have yet to see any that use show_mouse(NULL) before using
> destroy_bitmap(). This is the community's way of inadvertently giving
> feedback to the Allegro developers that the usage of show_mouse(NULL)
> before destroy_bitmap() doesn't make sense. No other toolkit does this type
> of thing, so the Allegro developers should eliminate it. So my question is,
> are the Allegro developers listening to their users?
They do, but it wasn't actually brought up as an actual issue in the past when
Allegro 4 was still in development at a stage where incompatible changes could
be made.
Allegro 4 and some Allegro 5 releases made some pretty crazy forwards and
backwards compatibility guarantees. We can't just go in and change apis willy-
nilly, lest it break existing applications.
> On 5/10/2016 at 12:16 AM, Peter Hull <peterhull90@xxxxxxxxxx> wrote:
> On Tue, 10 May 2016 at 02:45 Andrew Robinson <arobinson18@xxxxxxxxxx> wrote:
>
> That is correct. I overlooked that comment in the manual, and apparently, so
> did the author of the example Allegro Mouse code on the the allegro.cc
> website.
>
> Note that the site you mentioned (http://www.cppgameprogramming.com) is not
> allegro.cc or 'the allegro website'.
>
> I don't know who's site it is, but I am not very impressed with the mouse
> example.
>
> Pete
--
Thomas Fjellstrom
thomas@xxxxxxxxxx