Re: [AD] The huge Windows force feedback patch.

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Another thing, the effects in the examples take a full second before they start playing, is that normal?

---- beoran@xxxxxxxxx wrote ----

>Yes, that is likely to be the cause then.
>
>I also just double checked it with ex_joystick_hotpluging myself and
>the layout before and after the patch stays the same if you use the
>DirectInput mode of the F710.  I do admit that my changes to
>ex_joystick_events make it more difficult to compare before and after,
>but with ex_joystick_hotplugging's log it's more clear that it stays
>the same.
>
>Kind Regards,
>
>B.
>
>On 8/11/14, trent@xxxxxxxxxxxx <trent@xxxxxxxxxxxx> wrote:
>> Ok, I think I was using it in XInput mode before.
>>
>> -----Original Message-----
>> From: beoran@xxxxxxxxx [mailto:beoran@xxxxxxxxx]
>> Sent: August 11, 2014 7:58 AM
>> To: Allegro Development
>> Subject: Re: [AD] The huge Windows force feedback patch.
>>
>> Well, how did you use the F710 before the patch? In DirectInput mode or in
>> XInput mode? If you used it before in XInput mode, then what you saw in
>> Allegro under DirectInput was the "shadowed" joypad. The F710 has actually
>> 3
>> different layouts: 1) the XInput layout in XInput mode,
>> 2) the "shadowed" DirectInput layout in XInput mode and 3) the real
>> DirectInput layout in DirectInput mode. Which could explain the differences
>> you are seeing.
>>
>> What could be a bugor unintended change is if you saw a different layout
>> before and after the patch with the F710 switched to DirectInput mode in
>> both cases. If that's is the problems you are seeing I'll investigate it
>> further.
>>
>> Kind Regards,
>>
>> B.
>>
>> On 8/11/14, trent@xxxxxxxxxxxx <trent@xxxxxxxxxxxx> wrote:
>>> I'd like to apply the patch, but there's still one thing that's not
>>> really clear to me. When I switch my joystick to DirectInput mode, why
>>> is the button layout different after the patch? Apologize if you
>>> already answered this.
>>>
>>> -----Original Message-----
>>> From: beoran@xxxxxxxxx [mailto:beoran@xxxxxxxxx]
>>> Sent: August 11, 2014 2:00 AM
>>> To: Allegro Development
>>> Subject: Re: [AD] The huge Windows force feedback patch.
>>>
>>> That was caused by the "shadowing" and by ex_joystick_event which had
>>> a bug where it would show presses from different joystics as if they
>>> came from the active one.
>>>
>>> The "shadowing" should now be fixed with the fixes I pushed to that
>>> pull request & patch, and same for ex_joystick_event. I'd be surprised
>>> if you still saw it with the lastest version of my patch.
>>>
>>> For people who use Allegro's joysticks the important point to keep in
>>> mind that even before this patch, you had and still have have to use
>>> the .id flag of the joystick event combined with al_get_joystick() to
>>> make sure you correctly interpret from which joystick the events are
>>> coming from.
>>>
>>> Also, in case you really need XInput devices to stay as they were,
>>> it's possible to disable the XInput driver at compile time using cmake
>>> -DWANT_XINPUT=no. This will also disable the XInput filter in
>>> Directinput devices and the force feedback for them, but it apart from
>>> the directinput force feedback driver, all should be as it was before
>>> the patch with that flag.
>>>
>>> Kind Regards,
>>>
>>> B.
>>>
>>>
>>> On 8/11/14, trent@xxxxxxxxxxxx <trent@xxxxxxxxxxxx> wrote:
>>>> What about the multiple buttons being signalled when you press 1
>>>> button on the joystick? Isn't that a compatibility issue?
>>>>
>>>> -----Original Message-----
>>>> From: beoran@xxxxxxxxx [mailto:beoran@xxxxxxxxx]
>>>> Sent: August 10, 2014 8:03 PM
>>>> To: Allegro Development
>>>> Subject: Re: [AD] The huge Windows force feedback patch.
>>>>
>>>> Dear Trent,
>>>>
>>>> Thanks for taking time to check my patch. The layout of the joystick
>>>> should stay the same EXCEPT for XInput devices which now get the
>>>> XInput layout. I consider it as a functional improvement that they
>>>> now get the correct XInput layout, and that the two triggers show up
>>>> as analog slider axes and not as buttons like they would under
>>>> DirectInput. In this case only the poatch is not perfectly backwards
>>>> compatible but we can't have our cake and eat it too.
>>>>
>>>> I was playing around a bit with ex_joystick_events, mostly in an
>>>> attempt to make the button names more legible, etc. If you don't like
>>>> those changes I'll just revert to Allegro's current
>>>> ex_joystick_events later on, it's not essential to this patch.
>>>>
>>>> Kind Regards,
>>>> B.
>>>>
>>>> On 8/11/14, trent@xxxxxxxxxxxx <trent@xxxxxxxxxxxx> wrote:
>>>>> Thanks for doing that. Before I can say anything else I need to read
>>>>> the full patch and test it out some more, which might be a while. As
>>>>> long as the joysticks work the same as before, ie in the most common
>>>>> case where the user has 1 joystick, and the game is recompiled with
>>>>> this patch, the button mappings are all the same, then it should be
>>>>> fine. However, your updates to ex_joystick_events although they look
>>>>> better don't suit every joystick, do they?
>>>>>
>>>>> Thanks.
>>>>>
>>>>> -----Original Message-----
>>>>> From: beoran@xxxxxxxxx [mailto:beoran@xxxxxxxxx]
>>>>> Sent: August 10, 2014 7:31 PM
>>>>> To: Allegro Development
>>>>> Subject: Re: [AD] The huge Windows force feedback patch.
>>>>>
>>>>> Dear Trent,
>>>>>
>>>>> I understand your concern, so I spend most of the day looking for a
>>>>> solution.
>>>>>
>>>>> I looked into a better way to filter the XInput devices from
>>>>> DirectInput and with some inspiration from SDL and a lot of testing,
>>>>> I was able to make it work both on MinGW and on MSys2.
>>>>>
>>>>> This better way requires only user32.dll and windows.h, no special
>>>>> headers, and compiles fine on MinGW. Only requirement is that you
>>>>> use
>>>> Windows XP.
>>>>> For
>>>>> some reason the DirectInput driver still supported Windows 95, but I
>>>>> had to upgrade to use GetRawDeviceList() on which the filtering
>>>>> method is based. I don't think that that is any problem, since
>>>>> Allegro 5 doesn't support windows 95 for other things such as audio
>>> anymore anyway.
>>>>>
>>>>> With this better filtering method there should be no "gotchas" left
>>>>> with compiling and using Allegro on MinGW with this patch, and the
>>>>> rest of Allegro should keep working as it was.
>>>>>
>>>>> Finally, months of hard work went into this patch and while there
>>>>> might be some bugs left in it, he best way to get these fixed is by
>>>>> getting people to test it more widely.
>>>>>
>>>>> Kind Regards,
>>>>>
>>>>> B.
>>>>>
>>>>> On 8/10/14, Trent Gamblin <trent@xxxxxxxxxxxx> wrote:
>>>>>> If the patch has this many gotchas I won't be applying it. The
>>>>>> entire rest of Allegro works perfectly with MinGW, there's no sense
>>>>>> in IMO destroying that for haptics, so find.better ways to do these
>>> things.
>>>>>>
>>>>>> ---- beoran@xxxxxxxxx wrote ----
>>>>>>
>>>>>>>OK, I pushed some more commits to the same pull request.
>>>>>>>
>>>>>>>What they do is
>>>>>>>1) fix ex_joystick_events
>>>>>>>2) Detect sal.h and include it only if found1.
>>>>>>>3) Detect wbemidl.h for use by the filtering snippet. If ound,
>>>>>>>enable the snippet, if not disable it. For various reasons, mingw
>>>>>>>can't compile the filtering stippet (I said it was horrible), but
>>>>>>>msys2/mingw64 can. That's why I was forced to conditionally compile
>>>>>>>it like this.
>>>>>>>4) Some various minor bugs.
>>>>>>>
>>>>>>>https://github.com/liballeg/allegro5/pull/8.patch
>>>>>>>
>>>>>>>Kind Regards,
>>>>>>>
>>>>>>>B.
>>>>>>>
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