Re: [AD] The huge Windows force feedback patch.

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Yes, it's normal if if the delay parameter of the force feedback
effect isn't zero, then, the effect will start with a delay. You can
try this in ex_haptic2. Set the delay to 0 (full left) and the effect
should play instantaniously.

Kind Regars,

B.

On 8/11/14, Trent Gamblin <trent@xxxxxxxxxx> wrote:
> Another thing, the effects in the examples take a full second before they
> start playing, is that normal?
>
> ---- beoran@xxxxxxxxxx wrote ----
>
>>Yes, that is likely to be the cause then.
>>
>>I also just double checked it with ex_joystick_hotpluging myself and
>>the layout before and after the patch stays the same if you use the
>>DirectInput mode of the F710.  I do admit that my changes to
>>ex_joystick_events make it more difficult to compare before and after,
>>but with ex_joystick_hotplugging's log it's more clear that it stays
>>the same.
>>
>>Kind Regards,
>>
>>B.
>>
>>On 8/11/14, trent@xxxxxxxxxx <trent@xxxxxxxxxx> wrote:
>>> Ok, I think I was using it in XInput mode before.
>>>
>>> -----Original Message-----
>>> From: beoran@xxxxxxxxxx [mailto:beoran@xxxxxxxxxx]
>>> Sent: August 11, 2014 7:58 AM
>>> To: Allegro Development
>>> Subject: Re: [AD] The huge Windows force feedback patch.
>>>
>>> Well, how did you use the F710 before the patch? In DirectInput mode or
>>> in
>>> XInput mode? If you used it before in XInput mode, then what you saw in
>>> Allegro under DirectInput was the "shadowed" joypad. The F710 has
>>> actually
>>> 3
>>> different layouts: 1) the XInput layout in XInput mode,
>>> 2) the "shadowed" DirectInput layout in XInput mode and 3) the real
>>> DirectInput layout in DirectInput mode. Which could explain the
>>> differences
>>> you are seeing.
>>>
>>> What could be a bugor unintended change is if you saw a different layout
>>> before and after the patch with the F710 switched to DirectInput mode in
>>> both cases. If that's is the problems you are seeing I'll investigate it
>>> further.
>>>
>>> Kind Regards,
>>>
>>> B.
>>>
>>> On 8/11/14, trent@xxxxxxxxxx <trent@xxxxxxxxxx> wrote:
>>>> I'd like to apply the patch, but there's still one thing that's not
>>>> really clear to me. When I switch my joystick to DirectInput mode, why
>>>> is the button layout different after the patch? Apologize if you
>>>> already answered this.
>>>>
>>>> -----Original Message-----
>>>> From: beoran@xxxxxxxxxx [mailto:beoran@xxxxxxxxxx]
>>>> Sent: August 11, 2014 2:00 AM
>>>> To: Allegro Development
>>>> Subject: Re: [AD] The huge Windows force feedback patch.
>>>>
>>>> That was caused by the "shadowing" and by ex_joystick_event which had
>>>> a bug where it would show presses from different joystics as if they
>>>> came from the active one.
>>>>
>>>> The "shadowing" should now be fixed with the fixes I pushed to that
>>>> pull request & patch, and same for ex_joystick_event. I'd be surprised
>>>> if you still saw it with the lastest version of my patch.
>>>>
>>>> For people who use Allegro's joysticks the important point to keep in
>>>> mind that even before this patch, you had and still have have to use
>>>> the .id flag of the joystick event combined with al_get_joystick() to
>>>> make sure you correctly interpret from which joystick the events are
>>>> coming from.
>>>>
>>>> Also, in case you really need XInput devices to stay as they were,
>>>> it's possible to disable the XInput driver at compile time using cmake
>>>> -DWANT_XINPUT=no. This will also disable the XInput filter in
>>>> Directinput devices and the force feedback for them, but it apart from
>>>> the directinput force feedback driver, all should be as it was before
>>>> the patch with that flag.
>>>>
>>>> Kind Regards,
>>>>
>>>> B.
>>>>
>>>>
>>>> On 8/11/14, trent@xxxxxxxxxx <trent@xxxxxxxxxx> wrote:
>>>>> What about the multiple buttons being signalled when you press 1
>>>>> button on the joystick? Isn't that a compatibility issue?
>>>>>
>>>>> -----Original Message-----
>>>>> From: beoran@xxxxxxxxxx [mailto:beoran@xxxxxxxxxx]
>>>>> Sent: August 10, 2014 8:03 PM
>>>>> To: Allegro Development
>>>>> Subject: Re: [AD] The huge Windows force feedback patch.
>>>>>
>>>>> Dear Trent,
>>>>>
>>>>> Thanks for taking time to check my patch. The layout of the joystick
>>>>> should stay the same EXCEPT for XInput devices which now get the
>>>>> XInput layout. I consider it as a functional improvement that they
>>>>> now get the correct XInput layout, and that the two triggers show up
>>>>> as analog slider axes and not as buttons like they would under
>>>>> DirectInput. In this case only the poatch is not perfectly backwards
>>>>> compatible but we can't have our cake and eat it too.
>>>>>
>>>>> I was playing around a bit with ex_joystick_events, mostly in an
>>>>> attempt to make the button names more legible, etc. If you don't like
>>>>> those changes I'll just revert to Allegro's current
>>>>> ex_joystick_events later on, it's not essential to this patch.
>>>>>
>>>>> Kind Regards,
>>>>> B.
>>>>>
>>>>> On 8/11/14, trent@xxxxxxxxxx <trent@xxxxxxxxxx> wrote:
>>>>>> Thanks for doing that. Before I can say anything else I need to read
>>>>>> the full patch and test it out some more, which might be a while. As
>>>>>> long as the joysticks work the same as before, ie in the most common
>>>>>> case where the user has 1 joystick, and the game is recompiled with
>>>>>> this patch, the button mappings are all the same, then it should be
>>>>>> fine. However, your updates to ex_joystick_events although they look
>>>>>> better don't suit every joystick, do they?
>>>>>>
>>>>>> Thanks.
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: beoran@xxxxxxxxxx [mailto:beoran@xxxxxxxxxx]
>>>>>> Sent: August 10, 2014 7:31 PM
>>>>>> To: Allegro Development
>>>>>> Subject: Re: [AD] The huge Windows force feedback patch.
>>>>>>
>>>>>> Dear Trent,
>>>>>>
>>>>>> I understand your concern, so I spend most of the day looking for a
>>>>>> solution.
>>>>>>
>>>>>> I looked into a better way to filter the XInput devices from
>>>>>> DirectInput and with some inspiration from SDL and a lot of testing,
>>>>>> I was able to make it work both on MinGW and on MSys2.
>>>>>>
>>>>>> This better way requires only user32.dll and windows.h, no special
>>>>>> headers, and compiles fine on MinGW. Only requirement is that you
>>>>>> use
>>>>> Windows XP.
>>>>>> For
>>>>>> some reason the DirectInput driver still supported Windows 95, but I
>>>>>> had to upgrade to use GetRawDeviceList() on which the filtering
>>>>>> method is based. I don't think that that is any problem, since
>>>>>> Allegro 5 doesn't support windows 95 for other things such as audio
>>>> anymore anyway.
>>>>>>
>>>>>> With this better filtering method there should be no "gotchas" left
>>>>>> with compiling and using Allegro on MinGW with this patch, and the
>>>>>> rest of Allegro should keep working as it was.
>>>>>>
>>>>>> Finally, months of hard work went into this patch and while there
>>>>>> might be some bugs left in it, he best way to get these fixed is by
>>>>>> getting people to test it more widely.
>>>>>>
>>>>>> Kind Regards,
>>>>>>
>>>>>> B.
>>>>>>
>>>>>> On 8/10/14, Trent Gamblin <trent@xxxxxxxxxx> wrote:
>>>>>>> If the patch has this many gotchas I won't be applying it. The
>>>>>>> entire rest of Allegro works perfectly with MinGW, there's no sense
>>>>>>> in IMO destroying that for haptics, so find.better ways to do these
>>>> things.
>>>>>>>
>>>>>>> ---- beoran@xxxxxxxxxx wrote ----
>>>>>>>
>>>>>>>>OK, I pushed some more commits to the same pull request.
>>>>>>>>
>>>>>>>>What they do is
>>>>>>>>1) fix ex_joystick_events
>>>>>>>>2) Detect sal.h and include it only if found1.
>>>>>>>>3) Detect wbemidl.h for use by the filtering snippet. If ound,
>>>>>>>>enable the snippet, if not disable it. For various reasons, mingw
>>>>>>>>can't compile the filtering stippet (I said it was horrible), but
>>>>>>>>msys2/mingw64 can. That's why I was forced to conditionally compile
>>>>>>>>it like this.
>>>>>>>>4) Some various minor bugs.
>>>>>>>>
>>>>>>>>https://github.com/liballeg/allegro5/pull/8.patch
>>>>>>>>
>>>>>>>>Kind Regards,
>>>>>>>>
>>>>>>>>B.
>>>>>>>>
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