Attached a patch that does that and whatever other little things needed.
If you have time, check it out.
Trent
----- Original Message ----- From: "SiegeLordEx" <slabode@xxxxxxxxxx>
To: <alleg-developers@xxxxxxxxxx>
Sent: Sunday, July 27, 2014 8:43 AM
Subject: Re: [AD] Primitives (DirectX) legacy check broken
Alternatively, one could do what is done by the core: change the legacy
vertex format if a programmable pipeline is used. This should be a lot
simpler than changing the shader, I suppose.
-SL
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