Re: [AD] Primitives (DirectX) legacy check broken |
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The reason why the legacy doesn't work with the programmable pipeline is because the D3D shader gets the color information from one of the texture coordinate variables, while the legacy mode stuffs it into the 'proper' place, i.e. the diffuse color variable. This means that an alternate solution is to also introduce a legacy shader and/or branch in the existing shader to deal with this difference. This would require yet another allegro-set uniform to specify whether or not it is a legacy card.
-SL On 07/27/2014 10:10 AM, Trent Gamblin wrote:
I checked again. The problem is actually when you're using ALLEGRO_PROGRAMMABLE_PIPELINE. In fixed pipeline mode, as Allegro is now everything works. In programmable mode, as it is now everything is drawn white unless textured. When I return false from is_legacy_card, indexed primitives don't draw correctly or at all in fixed or programmable. Trent ----- Original Message ----- From: "SiegeLordEx" <slabode@xxxxxxxxxx> To: <alleg-developers@xxxxxxxxxx> Sent: Sunday, July 27, 2014 7:28 AM Subject: Re: [AD] Primitives (DirectX) legacy check brokenDid you check ex_prim's indexed primitives? -SL
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