Re: [AD] Primitives (DirectX) legacy check broken

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Attached a patch that does that and whatever other little things needed. If you have time, check it out.

Trent

----- Original Message ----- From: "SiegeLordEx" <slabode@xxxxxxxxxx>
To: <alleg-developers@xxxxxxxxxx>
Sent: Sunday, July 27, 2014 8:43 AM
Subject: Re: [AD] Primitives (DirectX) legacy check broken


Alternatively, one could do what is done by the core: change the legacy
vertex format if a programmable pipeline is used. This should be a lot
simpler than changing the shader, I suppose.

-SL

Attachment: prim_legacy.diff
Description: Binary data



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