Re: [AD] Primitives (DirectX) legacy check broken |
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Trent----- Original Message ----- From: "SiegeLordEx" <slabode@xxxxxxxxxx>
To: <alleg-developers@xxxxxxxxxx> Sent: Sunday, July 27, 2014 8:43 AM Subject: Re: [AD] Primitives (DirectX) legacy check broken
Alternatively, one could do what is done by the core: change the legacy vertex format if a programmable pipeline is used. This should be a lot simpler than changing the shader, I suppose. -SL
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