Re: [AD] Direct3D bug

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On 04/06/2014 09:15 PM, Trent Gamblin wrote:
That's what I meant by "in a loop". I could be called from anywhere in the
game loop I suppose, such as al_flip_display. Right now it's literally doing
nothing (before I reverted it.) If you want I can test a patch that puts it
in al_flip_display or during any drawing calls.

Thanks,
Trent

In Irrlicht, it is not called unless the device is lost. It's not clear to me that it is called in Ogre3D either. I don't want to invest time in this issue unless I can reproduce it on my system.

-SL





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