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- To: "'Allegro Development'" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Direct3D bug
- From: "Trent Gamblin" <trent@xxxxxxxxxx>
- Date: Sun, 6 Apr 2014 19:41:13 -0600
- Thread-index: AQHItdARyi5xsFTwRGaQBMJj4QRfVgI66KIvAeOAFc8BlYCyIZrk+djA
Does raising the delay to 1.0/60.0 work for you? Seems to work fine here.
Thanks,
Trent
-----Original Message-----
From: SiegeLord [mailto:slabode@xxxxxxxxxx]
Sent: April 6, 2014 7:33 PM
To: alleg-developers@xxxxxxxxxx
Subject: Re: [AD] Direct3D bug
On 04/06/2014 09:15 PM, Trent Gamblin wrote:
> That's what I meant by "in a loop". I could be called from anywhere in the
> game loop I suppose, such as al_flip_display. Right now it's literally
doing
> nothing (before I reverted it.) If you want I can test a patch that puts
it
> in al_flip_display or during any drawing calls.
>
> Thanks,
> Trent
In Irrlicht, it is not called unless the device is lost. It's not clear
to me that it is called in Ogre3D either. I don't want to invest time in
this issue unless I can reproduce it on my system.
-SL
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