Re: [AD] Direct3D bug

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Does raising the delay to 1.0/60.0 work for you? Seems to work fine here.

Thanks,
Trent

-----Original Message-----
From: SiegeLord [mailto:slabode@xxxxxxxxxx] 
Sent: April 6, 2014 7:33 PM
To: alleg-developers@xxxxxxxxxx
Subject: Re: [AD] Direct3D bug

On 04/06/2014 09:15 PM, Trent Gamblin wrote:
> That's what I meant by "in a loop". I could be called from anywhere in the
> game loop I suppose, such as al_flip_display. Right now it's literally
doing
> nothing (before I reverted it.) If you want I can test a patch that puts
it
> in al_flip_display or during any drawing calls.
>
> Thanks,
> Trent

In Irrlicht, it is not called unless the device is lost. It's not clear 
to me that it is called in Ogre3D either. I don't want to invest time in 
this issue unless I can reproduce it on my system.

-SL


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