Re: [AD] Direct3D bug

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On Mon, Apr 7, 2014 at 3:33 AM, SiegeLord <slabode@xxxxxxxxxx> wrote:
On 04/06/2014 09:15 PM, Trent Gamblin wrote:
> That's what I meant by "in a loop". I could be called from anywhere in the
> game loop I suppose, such as al_flip_display. Right now it's literally doing
> nothing (before I reverted it.) If you want I can test a patch that puts it
> in al_flip_display or during any drawing calls.
>
> Thanks,
> Trent

In Irrlicht, it is not called unless the device is lost. It's not clear
to me that it is called in Ogre3D either. I don't want to invest time in
this issue unless I can reproduce it on my system.


Trent: Can you make a testcase to reproduce the issue?



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