Re: [AD] shader addon

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On Mon, Feb 25, 2013 at 2:15 PM, Peter Wang <novalazy@xxxxxxxxxx> wrote:
>> I think it could be dropped for now, but last time I checked it it did work but not "integrated" with Allegro like the others. So ya, drop it. The other changes sound good.
>
> Is al_[sg]et_opengl_program_object still necessary,
> or it is there because al_set_shader didn't use to exist?
>
> Similarly for al_[gs]_direct3d_effect.
>

I think in IRC we said that al_link_shader is superfluous as well.
al_attach_shader_* and al_use_shader should be enough.




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