Re: [AD] shader addon

[ Thread Index | Date Index | More lists.liballeg.org/allegro-developers Archives ]


With the shader addon in the core it's not necessary. It's original purpose
was so you could use a complete programmable pipeline with Allegro
without having to link the shader addon.

Trent

On 2013-02-25, at 6:15 AM, Peter Wang <novalazy@xxxxxxxxxx> wrote:

> On Sat, 23 Feb 2013 17:40:26 -0700, Trent Gamblin <nooskewl@xxxxxxxxxx> wrote:
>> On 2013-02-23, at 5:36 PM, Peter Wang <novalazy@xxxxxxxxxx> wrote:
>>> - Drop the Cg backend.  I never got it to work and al_set_shader was
>>> never implemented for it and nobody complained.  This is mainly to
>>> give ourselves less to polish.
>>> 
>>> Peter
>> 
>> I think it could be dropped for now, but last time I checked it it did work but not "integrated" with Allegro like the others. So ya, drop it. The other changes sound good.
> 
> Is al_[sg]et_opengl_program_object still necessary,
> or it is there because al_set_shader didn't use to exist?
> 
> Similarly for al_[gs]_direct3d_effect.
> 
> Peter
> 
> ------------------------------------------------------------------------------
> Everyone hates slow websites. So do we.
> Make your web apps faster with AppDynamics
> Download AppDynamics Lite for free today:
> http://p.sf.net/sfu/appdyn_d2d_feb
> -- 
> https://lists.sourceforge.net/lists/listinfo/alleg-developers





Mail converted by MHonArc 2.6.19+ http://listengine.tuxfamily.org/