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With the shader addon in the core it's not necessary. It's original purpose
was so you could use a complete programmable pipeline with Allegro
without having to link the shader addon.
Trent
On 2013-02-25, at 6:15 AM, Peter Wang <novalazy@xxxxxxxxxx> wrote:
> On Sat, 23 Feb 2013 17:40:26 -0700, Trent Gamblin <nooskewl@xxxxxxxxxx> wrote:
>> On 2013-02-23, at 5:36 PM, Peter Wang <novalazy@xxxxxxxxxx> wrote:
>>> - Drop the Cg backend. I never got it to work and al_set_shader was
>>> never implemented for it and nobody complained. This is mainly to
>>> give ourselves less to polish.
>>>
>>> Peter
>>
>> I think it could be dropped for now, but last time I checked it it did work but not "integrated" with Allegro like the others. So ya, drop it. The other changes sound good.
>
> Is al_[sg]et_opengl_program_object still necessary,
> or it is there because al_set_shader didn't use to exist?
>
> Similarly for al_[gs]_direct3d_effect.
>
> Peter
>
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