Re: [AD] shader addon

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On Sat, 23 Feb 2013 17:40:26 -0700, Trent Gamblin <nooskewl@xxxxxxxxxx> wrote:
> On 2013-02-23, at 5:36 PM, Peter Wang <novalazy@xxxxxxxxxx> wrote:
> > - Drop the Cg backend.  I never got it to work and al_set_shader was
> >  never implemented for it and nobody complained.  This is mainly to
> >  give ourselves less to polish.
> > 
> > Peter
> 
> I think it could be dropped for now, but last time I checked it it did work but not "integrated" with Allegro like the others. So ya, drop it. The other changes sound good.

Is al_[sg]et_opengl_program_object still necessary,
or it is there because al_set_shader didn't use to exist?

Similarly for al_[gs]_direct3d_effect.

Peter




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