Re: [AD] allegro_tiled: a new module for parsing tile-based maps.

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No, I haven't posted it there yet. A while back I made a post about it
(around the time the first example started working), but nobody
responded to it. I can give it another shot now that I've fleshed out
the functionality a little bit, though.

On Tue, Jul 31, 2012 at 4:19 PM, Elias Pschernig
<elias.pschernig@xxxxxxxxxx> wrote:
> On Tue, 31 Jul 2012 15:53:59 -0500
> Damien Radtke <damienradtke@xxxxxxxxxx> wrote:
>
>> I mainly used the internal data structures because they were *way*
>> better than my initial handmade solution. If making those references
>> available in user code is an issue, I can try to keep the contents of
>> the TILED structs completely opaque and force the user to use helper
>> methods to access them. If using them at all is a no-no, then I'm open
>> for suggestions on third-party list implementations to include.
>
> Well, as I said, I'm guilty of the same, so not sure about alternatives.
> And yes, my concern was mostly leaking the internal headers into user
> code itself - probably that's no problem at all anyway. Just thought I'd
> mention it.
>
>> Also, ex2 should work now. I did some refactoring and just forgot to
>> update it.
>>
>
> Yes, works now.
>
>
> Did you also post this on allegro.cc?
>
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