Re: [AD] Patch for fixing missing NSAutoreleasePools

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Maybe vertex arrays aren't supported on your card/drivers/os? That might
be OpenGL 3 code or something? It's fairly new code. Elias would probably
have a better idea why that might crash as he wrote it.

> On 28 May 2012, at 9:59 , Trent Gamblin wrote:
>> Hm, what does that line look like to you? Here it's
>>
>>         ALLEGRO_DEBUG("new VAO: %u\n", o->vao);
>
> I added an "ASSERT(o);" on line 315 (which isn't triggered, obviously), so
> the line where it crashes is actually the one before that.
>
> Evert

--
Trent





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