Re: [AD] OpenGL broken on Windows |
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On 2012-05-20, at 2:17 PM, Elias Pschernig wrote:
> No, was the same problem as WGL where I had put the update_render_state
> call into the *_create_display function (before the render state was
> even set up) instead of the *_set_display function. It's fixed now.
Was actually something unrelated, just committed a fix.
> ex_depth_mask works smoothly on my ipad (with the dirty bitmaps
> backup disabled, that prevents any examples from working for me
> otherwise... either they run really slow or it goes into some endless
> loop and doesn't run at all, I didn't look at it yet, just commented
> it out for now).
Not sure what's happening there. Hopefully I'll get a chance to
try ex_draw_bitmap soon.. but it works fine in my game.
Trent