Re: [AD] OpenGL broken on Windows |
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On 2012-05-20, at 6:54 AM, Elias Pschernig wrote:
> On Sat, 19 May 2012 23:49:21 -0600
> Trent Gamblin <trent@xxxxxxxxxx> wrote:
>
>> It produces no output on iOS either. Just black screen.
>>
>
> Did your patch fix it? I believe the only change should be to call
> vt->update_render_state from within vt->set_current_display. Same in
> Android if that shares any code (else Android simply does not support
> the function for now).
My patch didn't fix it. It could be something else entirely? Not sure.
Trent