Re: [AD] 3D math routines removed from 5.x?

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I see. Thanks for the explanation!

On Mon, Aug 29, 2011 at 9:07 AM, SiegeLord <slabode@xxxxxxxxxx> wrote:
I think "dropped" is too strong a word. The more accurate reason is
"nobody bothered to add/port them in". The development branch of A5
(5.1) has some 3D specific functions and A5.0 can draw 3D objects via
the primitives addon, so it's certainly not the case that there is a
policy of discouraging 3D use.

A "3D addon", which these functions would be a part of, has been
mentioned for months... if not years. There just has not been a
concerted effort to actually implement it.

On 08/28/2011 09:03 PM, Kai Yu wrote:
> I think 3D math routines and quaternion routines are essential for 3D
> games even it ended up with DX or OpenGL and the way they fit in the 4.x
> API seemed quite good. It is really a surprise to me that they would be
> dropped in the 5.x API. Is there any thread / article to explain the reason?
>
> On Mon, Aug 29, 2011 at 2:23 AM, Miquel 'Fire' Burns
> <miquelfire@xxxxxxxxxx <mailto:miquelfire@xxxxxxxxxx>> wrote:
>
>     Yes, the 3D routines were not brought over to Allegro 5. For the most
>     part, if you're going to use 3D stuff, you would use Direct3D or
>     OpenGL directly anyway.
>
>     On Sun, Aug 28, 2011 at 10:53 AM, Kai Yu
>     <niels.henric.abel@xxxxxxxxxx <mailto:niels.henric.abel@xxxxxxxxxx>>
>     wrote:
>      > Hi,
>      > I found Allegro yesterday and was deeply impressed by its
>     elegance. And in
>      > 5.x, I'm even more pleased to see the APIs have been prefixed and
>     better
>      > organized. However, I wonder if I missed anything, but I can no
>     longer find
>      > the 3D math routines in 5.x releases. Have they been dropped
>     completely?
>      > Regards.
>      >
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