Re: [AD] blender operations SRC and DST

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On 2011-06-08, Jon Rafkind <workmin@xxxxxxxxxx> wrote:
> 
> >>>> Ah ok I get you now. But isn't there already a case for
> >>>> ADD/ALPHA/INVERSE? I see this on make_scanline_drawers.py:144
> >>> Oops, I meant ADD/ONE/INVERSE.  I've made the change now.
> >> Ok, should I apply the rest of my patch now (with some cleanups) ?
> > Yes.
> >
> 
> Thanks to your optimization I'm seeing even higher numbers in
> ex_blend_bench now.
> 
> Plain blit: 249.284 FPS
> Scaled blit: 252.834 FPS
> Rotated blit: 259.369 FPS
> 
> which is about 30 more than I was getting before. Nice! Commit is on its
> way..

I checked it quickly in ex_blend2 but the results are different for
textures and memory bitmaps.  I don't know what its supposed to look
like.

Peter






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