Re: [AD] blender operations SRC and DST |
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>>>> Ah ok I get you now. But isn't there already a case for
>>>> ADD/ALPHA/INVERSE? I see this on make_scanline_drawers.py:144
>>> Oops, I meant ADD/ONE/INVERSE. I've made the change now.
>> Ok, should I apply the rest of my patch now (with some cleanups) ?
> Yes.
>
Thanks to your optimization I'm seeing even higher numbers in
ex_blend_bench now.
Plain blit: 249.284 FPS
Scaled blit: 252.834 FPS
Rotated blit: 259.369 FPS
which is about 30 more than I was getting before. Nice! Commit is on its
way..