- Textures in ex_draw_bitmap don't look right:
* Texture mode looks visibly different than memory buffer mode.
* Alpha Blending
o [texture] areas outside circles transparent, but inner
regions not translucent.
o [memory] inner regions translucent, however entire window
gets noticeably darker.
* Additive blending
o [texture] looks like what I'd expect alpha blending to look
like? Sprites are not nearly as dark as usual.
o [memory] looks OK.
* Tinted blending
o [texture] no red tint at all.
o [memory] looks OK.
* Solid blending
o Both modes look OK
- ex_haiku doesn't look right, either. (background light color doesn't
change with elements)
- ex_blend actually looks OK, except the font shadows are rendered as white
- ex_blend2 actually looks OK as wel, except the black fonts are
rendered as white
Environment: Allegro 5.1 r14300. MSVC Express 2010 + Windows 7, DirectX
SDK June 2010.
I'm pretty sure the D3D driver is being used.
John