Re: [AD] 5.1 D3D hardware blending doesn't work

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Thanks. I committed a fix but I only tested ex_draw_bitmap. I think it
may be the same problem for the other examples as well. Would appreciate a report if it's still broken for the other examples.

On 21/01/2011 4:34 PM, John-Kim Murphy wrote:
- Textures in ex_draw_bitmap don't look right:

    * Texture mode looks visibly different than memory buffer mode.
    * Alpha Blending
          o [texture] areas outside circles transparent, but inner
            regions not translucent.
          o [memory] inner regions translucent, however entire window
            gets noticeably darker.
    * Additive blending
          o [texture] looks like what I'd expect alpha blending to look
            like? Sprites are not nearly as dark as usual.
          o [memory] looks OK.
    * Tinted blending
          o [texture] no red tint at all.
          o [memory] looks OK.
    * Solid blending
          o Both modes look OK

- ex_haiku doesn't look right, either. (background light color doesn't
change with elements)
- ex_blend actually looks OK, except the font shadows are rendered as white
- ex_blend2 actually looks OK as wel, except the black fonts are
rendered as white

Environment: Allegro 5.1 r14300. MSVC Express 2010 + Windows 7, DirectX
SDK June 2010.
I'm pretty sure the D3D driver is being used.

John




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