- Texture mode looks visibly different than memory buffer mode.
- Alpha Blending
- [texture] areas outside circles transparent, but inner regions not translucent.
- [memory] inner regions translucent, however entire window gets noticeably darker.
- Additive blending
- [texture] looks like what I'd expect alpha blending to look like? Sprites are not nearly as dark as usual.
- [memory] looks OK.
- Tinted blending
- [texture] no red tint at all.
- [memory] looks OK.
- Solid blending
- ex_haiku doesn't look right, either. (background light color doesn't change with elements)
- ex_blend actually looks OK, except the font shadows are rendered as white
- ex_blend2 actually looks OK as wel, except the black fonts are rendered as white
Environment: Allegro 5.1 r14300. MSVC Express 2010 + Windows 7, DirectX SDK June 2010.
I'm pretty sure the D3D driver is being used.