Thanks. I committed a fix but I only tested ex_draw_bitmap. I think it
may be the same problem for the other examples as well. Would appreciate
a report if it's still broken for the other examples.
On 21/01/2011 4:34 PM, John-Kim Murphy wrote:
> - Textures in ex_draw_bitmap don't look right:
>
> * Texture mode looks visibly different than memory buffer mode.
> * Alpha Blending
> o [texture] areas outside circles transparent, but inner
> regions not translucent.
> o [memory] inner regions translucent, however entire window
> gets noticeably darker.
> * Additive blending
> o [texture] looks like what I'd expect alpha blending to look
> like? Sprites are not nearly as dark as usual.
> o [memory] looks OK.
> * Tinted blending
> o [texture] no red tint at all.
> o [memory] looks OK.
> * Solid blending
> o Both modes look OK
>
> - ex_haiku doesn't look right, either. (background light color doesn't
> change with elements)
> - ex_blend actually looks OK, except the font shadows are rendered as white
> - ex_blend2 actually looks OK as wel, except the black fonts are
> rendered as white
>
> Environment: Allegro 5.1 r14300. MSVC Express 2010 + Windows 7, DirectX
> SDK June 2010.
> I'm pretty sure the D3D driver is being used.
>
> John
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