Re: [AD] d3d cache blender state optimisation

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Tricky. I have no way to apply this patch to my SVN working copy. I
had to this in old fashion.

Patch is working. All D3D driver passed all tests. It is now on SVN.

Thanks!


On 12 January 2011 12:42, Peter Wang <novalazy@xxxxxxxxxx> wrote:
> On 2011-01-12, Michał Cichoń <michcic@xxxxxxxxxx> wrote:
>> It was optimized, because was bottleneck. Each draw call setup D3D9
>> state. In very most cases those calls were redundant. Calls to D3D9
>> should be minimized, when possible.
>
> Ok, I'll take your word for it.
>
>> Primitive add-on could use blender instead of direct D3D9 calls. Now
>> this is not expensive operation. It is possible?
>
> This (hacky) patch seems to work in wine.  Maybe Paul can confirm.
>
> Peter
>
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-- 
thedmd, Michał Cichoń
Artifex Mundi
michcic@xxxxxxxxxx
http://www.artifexmundi.com




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