Re: [AD] d3d cache blender state optimisation

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On 2011-01-12, Michał Cichoń <michcic@xxxxxxxxxx> wrote:
> It was optimized, because was bottleneck. Each draw call setup D3D9
> state. In very most cases those calls were redundant. Calls to D3D9
> should be minimized, when possible.

Ok, I'll take your word for it.

> Primitive add-on could use blender instead of direct D3D9 calls. Now
> this is not expensive operation. It is possible?

This (hacky) patch seems to work in wine.  Maybe Paul can confirm.

Peter






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