Re: [AD] Display options that aren't really options |
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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Display options that aren't really options
- From: Thomas Fjellstrom <tfjellstrom@xxxxxxxxxx>
- Date: Tue, 8 Jun 2010 18:39:21 -0600
On June 8, 2010, Milan Mimica wrote:
> Thomas Fjellstrom wrote:
> > Not only that, they aren't per-display.
>
> Sure they are. You can have two completelly different displays running.
> Even a OGL and D3D display running at the same time.
I wasn't aware that that would make a real difference to the hardware. Max
texture size is max texture size is it not?
Still aren't options regardless.
--
Thomas Fjellstrom
tfjellstrom@xxxxxxxxxx