Re: [AD] ex_gldepth not showing texture |
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] ex_gldepth not showing texture
- From: Evert Glebbeek <eglebbk@xxxxxxxxxx>
- Date: Mon, 1 Mar 2010 09:59:27 -0500
On 1 Mar 2010, at 8:37 , Peter Wang wrote:
> You're right. Here's what git bisect says:
(Off-topic: that's a neat feature! Not essential (it's easy enough to do by hand), but still, quite neat)
> That's between 4.9.12 and 4.9.13. Unfortunately it's a big one.
Most of it's irrelevant though, which helps. That said, a quick eye-ball inspection didn't reveal any obvious change that would break the example (because most of the modifications are between #ifdef/#endif statements).
I'll post it on the tracker.
Aside: I did notice a few changes that had nothing to do with GP2XWiz support, which is a bit annoying if all the commit log mentions is GP2XWiz.
> I'm off to bed.
I just got up!
(Yes, one of the first things I did after getting up this morning is run ex_gldepth, how sad is that?)
Evert