Re: [AD] acodec questions

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On Fri, December 19, 2008 3:24 pm, Thomas Fjellstrom said:
> On December 19, 2008, Matthew Leverton wrote:
>> 1) Is there going to be an api for saving audio files?
>>
>> 2) Why is acodec a separate add-on from kcm? It seems like a combined
>> allegro-audio.dll would be sufficient since they are essentially
>> mutually dependent. I think audio in general should remain an add-on
>> as many people prefer to just use fmod (etc), but I don't really see
>> the need for the split between the two. (Philosophically, yes there's
>> a difference between them, but I don't see how it's practical.)
>
> acodec only provides the codecs obviously, and it was done at a different time,
> and by a different person. I don't think kcm_audio was at all ready by the time
> acodec was added. Probably could be merged, I really don't have a problem with
> it, but if someone wanted to use some other audio loader lib, they'd now have
> two linked in.

On top of that I can see instances where games don't want any audio codecs
loaded, they just want to generate sounds themselves.

Trent :{)>




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