Re: [AD] END_OF_MAIN removal patch for msvc |
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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] END_OF_MAIN removal patch for msvc
- From: Thomas Fjellstrom <tfjellstrom@xxxxxxxxxx>
- Date: Sun, 16 Nov 2008 20:35:06 -0700
On November 16, 2008, Evert Glebbeek wrote:
> On 16 Nov 2008, at 20:25, Thomas Fjellstrom wrote:
> > Allegro on unix only supports GLX rendering. Any platform that
> > doesn't have
> > GL, can't really use allegro, so testing END_OF_MAIN support (or
> > lack there
> > of) isn't really important. Least till we get software rendering.
>
> I still don't understand what point you're trying to make.
> Different flavours of UNIX need different solutions to get the
> executable path, completely independent of whether they support GLX
> or not. It also depends on how the system is configured (as I recall,
> the /proc method used by Allegro on Linux is configurable and can be
> disabled in the system configuration and therefore can't be relied on
> to always work) and what libraries and tools are installed (who know,
> maybe we can't run "ps" for some weird reason). So using a UNIX
> system doesn't tell you anything about how to best grab the
> executable path (other than the only truely portable method: grabbing
> argv[0]), having to use GLX tells you even less.
>
> So again, I don't understand what sort of point you're trying to make.
Just that we don't currently have to worry about unix variants that don't
support the REST of allegro. getting the executable name/path is a fairly
insignificant part of allegro compared to the input, sound, video and
everything else.
> Evert
>
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--
Thomas Fjellstrom
tfjellstrom@xxxxxxxxxx