Re: [AD] Current SVN broken on OS X? |
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Current SVN broken on OS X?
- From: Evert Glebbeek <eglebbk@xxxxxxxxxx>
- Date: Wed, 29 Oct 2008 13:06:01 +0100
On 29 Oct 2008, at 12:15, Peter Hull wrote:
Yes, that was the same thing I had problems with in
http://www.allegro.cc/forums/thread/598073/777649#target
Yeah, I figured it probably was, but you didn't specify what config
files were causing that problem. ;)
It's odd though that I was able to compile it at the time.
However I have another problem with the demo app. I wanted at least
one of our supplied programs to build as a proper OS X bundle with an
icon, etc. There is an extra target for OSX only that takes the bare
demo executable and copies it into a bundle. Unfortunately it doesn't
work because it can't find the exe:
install /Users/peterhull/Projects/allegro/4.9/demo/demo
/Users/peterhull/Projects/allegro/4.9/demo/Demo.app/Contents/MacOS
install: /Users/peterhull/Projects/allegro/4.9/demo/demo: No such file
or directory
make: *** [demo_buildpart_0] Error 71
The path should be .../4.9/demo/Debug/... or .../4.9/demo/Release/...
How do I get this path with cmake?
I don't understand. How are you building Allegro?
I use the "out-of-source build" method described in the docs (in the
Allegro directory, mkdir Build && cd Build && cmake ..) and it seems
to work fine for me.
The relevant line in demo/CMakeLists.txt is
COMMAND install ${CMAKE_BINARY_DIR}/demo/demo ${CMAKE_BINARY_DIR}/
demo/Demo.app/Contents/MacOS
which looks right to me...
I do have another problem at the moment where every program I run
closes imemdiately, but that may have been me breaking something
while playing around with the atomic operations...
Evert