Re: [AD] OpenGL specific functions |
[ Thread Index | Date Index | More lists.liballeg.org/allegro-developers Archives ]
Trent Gamblin wrote:
On Mon, October 13, 2008 11:38 am, Milan Mimica said:- choose depth buffer bitsD3D needs something like that too. Maybe we can make a general API for it. Also there's the stencil buffer which can be useful.
Yeah I figured some of this would apply to D3D too. But I can't tell what exactly. There is a stencil buffer in OpenGL too.
Oh and add multisampling setting to that list. -- Milan Mimica http://sparklet.sf.net
Mail converted by MHonArc 2.6.19+ | http://listengine.tuxfamily.org/ |